Category:Archetype: Muspelheim

Muspelheim is an archetype centering around monster and spell cards, the spell cards being meant to be activated or otherwise used after having been set for a period of time including a number of standby phases.

Muspelheim, Land of Fire

During your standby phase

Crag of Muspelheim

Spell/Normal

Apply 1 of these effects, depending on the manner of this card's activation: ~If activated from the hand: until the end of the turn, increase the ATK/DEF or 1 EARTH, FIRE, or "Muspell" monster you control by ATK 200 / DEF 100, ATK 300 / DEF 200, or ATK 600 / DEF 400, respectively. ~If activated from set position: Inflict 200 damage to your opponent's LP, or if 1+ of your standby phases have passed while this card was set, inflict 1200 damage instead. You can reveal this card in your hand: set it to your side of the field, and if you do, this set's card activation and its effect are unaffected by your opponent's cards and effects, and can not be negated. This effect and its activation are unaffected by your opponent's cards and effects, and can not be negated.

Misfortune of Muspelheim

Spell/Normal

If this card is activated from set position: Inflict 200 damage to your opponent's LP, also, if 2+ of your standby phases have passed while this card was set, you can draw 2 cards.