Trio of Anti-Card

~The Trio of Anti-Card refers to three duelists who collectively are supposed to be the "enemies of all cards": the "Anti-Spell" Duelist,, the "Anti-Shock" Duelist, , who serves the "Anti-Trap" function, and the "Anti-Sorrow" duelist, , who serves the "Anti-Monster" function.

~They limitedly know each other, though the Anti-Shock duelist seems to know the hierarchy of strength among themselves, he placing the "Anti-Sorrow" duelist as being the strongest, himself the next, and the "Anti-Spell" in third place. ~Each has a mission of eradicating a "root injustice" in the world, an injustice that happens to be represented by a card type. The "Anti-Spell" duelist's is a machinic mind, and he hates the idea of personalities and magical acts and systems that do not operate according to logical rules. The "Anti-Shock" duelist thinks that violence and wars occur because everyone thinks they can sneak around or under, or surprise others to their own benefit. The "Anti-Sorrow" duelist in a way goes even further than these two, and thinks that every life is ruinable if not having been ruined already, and he wants to radically, albeit "gently", eliminate all life. ~Each member of the Trio of Anti-Card is in fact an agent of the Anti-Card Entity, a being who despotically ruled the world in the earliest ages of the universe. When his territory became too large, his ability to monitor everything diminished, and both the passionate resistance and ordinary residents seeing leisure and entertainment took up what was forbidden by his regulations, dueling. The advent of dueling seemed to augment the powers of the resistance and slowly but steadily grow their numbers. And though he would prove a fierce and ruthless crusher of the opposition, the resistance still grew to the level of a mortal threat. ~Here the legends wildly diverge as to who the main players were and just what feats they individually accomplished, whether three duelists with the "Arch Cards" (Arch Summon, Arch Spell, Arch Strike) had together finally vanquished him, or whether it was one legendary duelist alone. In any case, the Anti-Card Entity was defeated and thought destroyed. ~His exact relationship to the contemporary Trio of Anti-Card is unknown. He claims that he is their creator and that they are simulacrums, with their memories and their driving motivations in fact being convenient incentives for them to help fulfill his goals. _ is convinced that while at best there may be some truth to this, the "Anti-Shock" and "Anti-Sorrow" duelist at the very least seem to have very human qualities to them, and the entire trio are individuals of worth in his eyes. Despite their possible common manner and source of origin, and despite the fact that they all play cards and archetypes that "hate" a certain card type, each of the Anti-Card trio has a very different playstyle.

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